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Poker glossary

56 poker terms in plain language. Each one has a definition, an example with numbers where it helps, and a link to the calculator that goes with it.

The maths

Equity
Equity is your share of the pot if the hand were played to showdown with no more betting.
Pot odds
Pot odds compare the size of the pot with the amount you have to call, and tell you how often you need to win.
Implied odds
Implied odds count the money you expect to win on later streets when your draw comes in.
Reverse implied odds
Reverse implied odds are the money you stand to lose on later streets when you make your hand and it is still second best.
Outs
Outs are the cards left in the deck that would make your hand the best one.
Rule of 2 and 4
The rule of 2 and 4 estimates your chance of hitting a draw: outs times 2 for one card, outs times 4 for two.
Expected value (EV)
Expected value is what an action wins or loses on average if the same spot were played many times.
Fold equity
Fold equity is the value you gain from the chance that your opponent folds to your bet.
Break-even point
The break-even point of a bluff is how often your opponent has to fold for the bet to neither win nor lose.
Minimum defence frequency (MDF)
Minimum defence frequency is the share of your range you must continue with to stop a bet from profiting with any two cards.
Stack-to-pot ratio (SPR)
The stack-to-pot ratio is the effective stack divided by the pot, and shows how much betting is left.
Range
A range is the full set of hands a player can hold in a given spot.
Combos
Combos are the different ways a hand can be dealt, counted to compare how likely holdings are.
Blockers
A blocker is a card in your hand that makes it less likely your opponent holds certain hands.
Equity realisation
Equity realisation is how much of your raw equity you actually collect once the rest of the hand is played.

Betting

Value bet
A value bet is a bet made to be called by worse hands.
Thin value
A thin value bet is a bet with a hand that is only slightly ahead of the hands that call.
Bluff
A bluff is a bet made to make better hands fold.
Semi-bluff
A semi-bluff is a bet with a hand that is probably behind now but can improve to the best hand.
Continuation bet (c-bet)
A continuation bet is a bet on the flop by the player who raised before the flop.
Barrel
To barrel is to keep betting on a later street after betting the previous one.
Check-raise
A check-raise is checking and then raising after an opponent bets on the same street.
Donk bet
A donk bet is a bet made out of position into the player who was the aggressor on the previous street.
Open raise
An open raise is the first raise before the flop, made when everyone before you has folded.
Limp
To limp is to enter the pot before the flop by calling the big blind instead of raising.
3-bet
A 3-bet is a re-raise before the flop: the blinds are the first bet, the open raise the second and the re-raise the third.
4-bet
A 4-bet is a raise over a 3-bet before the flop: the fourth bet, counting the blinds as the first.
Overbet
An overbet is a bet larger than the pot, used when your range holds the strongest hands and your opponent’s does not.
Pot control
Pot control is keeping the pot small with a hand that is good but not strong enough to play for stacks.
Protection
A protection bet is a bet with a vulnerable made hand, made so that draws and overcards pay or fold.
Bluff catcher
A bluff catcher is a hand that beats only bluffs and loses to every hand your opponent would bet for value.
Slow play
To slow play is to check or call with a very strong hand in order to win more on later streets.

Hands and boards

Top pair
Top pair is a pair made with one of your cards and the highest card on the board.
Overpair
An overpair is a pocket pair higher than every card on the board.
Set
A set is three of a kind made with a pocket pair and one card on the board.
Kicker
The kicker is the side card that decides the winner when two players have the same pair.
The nuts
The nuts is the best possible hand on a given board.
Air
Air is a hand with no pair and no draw: it can only win by making the opponent fold.
Flush draw
A flush draw is four cards of one suit, needing one more to make a flush.
Open-ended straight draw
An open-ended straight draw is four cards in a row that can be completed at either end.
Gutshot
A gutshot is a straight draw that needs one specific rank in the middle.
Dry board
A dry board is a board with few possible draws, such as king, seven, two of three suits.
Wet board
A wet board is a board with many possible draws, such as ten, nine, eight with two of a suit.

Position

Position
Position is where you sit relative to the button, which decides when you act on each street.
In position (IP)
You are in position when you act after your opponent on every street after the flop.
Out of position (OOP)
You are out of position when you must act before your opponent on every street after the flop.
Button (BTN)
The button is the dealer position, which acts last on every street after the flop.
Cutoff (CO)
The cutoff is the seat directly to the right of the button.
Under the gun (UTG)
Under the gun is the first seat to act before the flop, directly to the left of the big blind.
Big blind (BB)
The big blind is the larger of the two forced bets, and the unit that stacks and bets are measured in.

Tournaments

Effective stack
The effective stack is the smaller of the two stacks in a hand: the most either player can win or lose.
Push or fold
Push or fold is the short-stack strategy of either moving all-in before the flop or folding.
ICM
ICM, the Independent Chip Model, converts tournament chip stacks into their expected share of the prize pool.
Ante
An ante is a forced bet paid before the cards are dealt, in addition to the blinds.

Players

Calling station
A calling station is a player who calls too often and rarely folds or raises.
Maniac
A maniac is a player who bets and raises with far too many hands.